A natural way to play
Throwing a ball gives players an intuitive starting point for discovering an interactive game.
INTERACTIVE WALL
NEXUM Ball Wall
Soft balls, shared targets and action on the wall. Ball Wall turns throwing into energetic play, bringing participants together in a physical space.
Let's discuss your projectPreview of a configuration in development. No purchase commitment.
01 — HOW DOES IT PLAY?
The group throws soft balls at targets projected on the wall. Hits influence the game, and new challenges invite aiming, teamwork and quick decisions.
Learn the challenge and get your soft balls ready.
Throw at the projected targets following the game rules.
See the effect of your hits and the group's score.
02 — SELECTED GAMES
Explore eight selected games for NEXUM Ball Wall. Open the gallery to see each one in a play space.
Selected games shown in a NEXUM concept space. Content is tailored to each configuration.
03 — A PLACE IN YOUR VENUE
Throwing a ball gives players an intuitive starting point for discovering an interactive game.
A shared wall focuses attention on targets, progress and the excitement of each hit.
Scenarios can combine movement with learning, recognising objects and teamwork.
Concept dimensions. Full installation space and safety zones need to be agreed separately.
A throwing zone without floor projection is needed in front of the wall. Its size, the soft balls and the surrounding layout should suit the group and venue.
NEXUM develops software and games. Hardware selection and installation are delivered through partnerships with integrators.
AHEAD OF THE LAUNCH
Tell us about the space, participants and your ideas for play. Let's discuss what this configuration could offer.
ONE NEXUM ECOSYSTEM

A large floor zone for dynamic group games. Steps, changes of direction and quick decisions become part of a shared challenge.
Explore Arena
An interactive floor with a kiosk unit beside the play zone. A format for smaller spaces with plenty of room for movement, quick reactions and excitement.
Explore Kiosk
Wall projection meets an interactive floor. Two surfaces create one game world, connecting movement to the action in front of the players.
Explore L-Shape