Two surfaces, one shared story
The wall extends the game beyond the floor and gives the group a shared focus.
WALL + FLOOR
NEXUM L-Shape
Two connected surfaces draw players into the same story. L-Shape links movement on the floor with the action on the wall.
Let's discuss your projectPreview of a configuration in development. No purchase commitment.
01 — HOW DOES IT PLAY?
What happens beneath your feet connects to the image ahead. Players watch the wall and respond on the floor according to the selected scenario.
Discover the challenge presented in the game.
Watch both surfaces and respond on the floor.
Follow your progress, compare scores and try another scenario.
02 — SELECTED GAMES
Explore eight selected games for NEXUM L-Shape. Open the gallery to see each one in a play space.
Selected games shown in a NEXUM concept space. Content is tailored to each configuration.
03 — A PLACE IN YOUR VENUE
The wall extends the game beyond the floor and gives the group a shared focus.
This format combines active challenges with recognition, memory and choosing answers.
From energetic challenges to learning games, the scenario shapes the activity.
Concept dimensions. Full installation space and safety zones need to be agreed separately.
An adjoining wall and floor are needed, with room for players. The integrator selects projection and sensor mounting to suit the room.
NEXUM develops software and games. Hardware selection and installation are delivered through partnerships with integrators.
AHEAD OF THE LAUNCH
Tell us about the space, participants and your ideas for play. Let's discuss what this configuration could offer.
ONE NEXUM ECOSYSTEM

A large floor zone for dynamic group games. Steps, changes of direction and quick decisions become part of a shared challenge.
Explore Arena
An interactive floor with a kiosk unit beside the play zone. A format for smaller spaces with plenty of room for movement, quick reactions and excitement.
Explore Kiosk
A wall for soft-ball games. Players hit projected targets, and an accurate throw changes the action. A throwing zone in front of the wall has no floor projection.
Explore Ball Wall